neox .. cool update to the concept!! reminds me of katzes "bird" though ;) aesir: sorry.. I do not understand what you mean... I know what sagging can mean but I can't see a connection with the glasses he is wearing (or in general a person who is wearing glasses)
My WIP of Opel/Vauxhall Astra GSI front lights: To Do: - engine, - suspension components, - cage cabotage, - seats and cockpit equipment, - textures (how I had inspired, I'll hi-poly of NURBS and then burn normals) everything has been done with blender. PS. sorry for my english :)
This is a low poly scenario that i'm currently working for a little proyect. I want to make like a "trailer" of an "hypothetical" DS game. A kind of Diablo DS maybe... dreaming is free hehe. [ame="http://www.youtube.com/watch?v=d-h7tH1yH4Q"]Youtube Link[/ame] Little video here :D Sorry about my english
So basically, to put it short, he means: Hit Ctrl+L and pull the black slider to the right a bit. :) -- But yeah, im loving that environment so far. I dont agree with the crit above (sorry), It just seems that anything that dark is just covered by normals. Looks great as it is, perhaps some color in crevices. EDIT: updated…
JasonLavoie: umm, started of as a highpoly sculpt, but now im gona bake it to lowpoly n all of that. 20 or so more days till the main event, so should be enough time to finish him. obson: very nice. small update. just did the helmet prety much. sorry for the big images hmm, probably not the best matcap to show off.
Awesome work as usual in here guys, Nick Carver your drawings make me dribble! Sorry for quoting this again but... Metal Bump 9 works for mirrored uv's, just sussed that on a modular road that is mirrored on 2 axis. Just enable the plugin material as above and locate your normal map, mb9 takes specular and a few other…
thanks guys :D <3 raz yeah slum thats the art test from simultronics. If you remember i was working on a tutorial for the whole process :-) I feel like such a whore using photosourcing....my first time *blush* but i guess its ok for the sake of the tutorial (need to encompass everything :-o) sorry for the…
Thanks :-) I did not use morphing. Instead i used controll points in case i wanted to import it into a game engine down the road. I put together a little composition of the wireframe and the control points if you want to check it out. Youtube didn't like my export from premier so it kind of scrunched it alittle. Sorry for…
Helixx - Nice work man. However, i'm sorry, this is one of my pet peeves of mine. When placing an object into some place not of origin, it creates a much better convincing illusion when the black and white levels match up. Say your rock guy on the dinner plate, his blacks are much much darker than the illo. I see this…
lol, sorry Neox. Just trying to break up the "CG" look a little. Mudbox renders border edges a bit harshly and without something to counterbalance it the effect is somewhat displeasing. But there's a lot of settings I haven't experimented with so hopefully as I get more familiar with the application I can find a better…