robot , thats an awfull lot of tris that arent contributing to the silhouette at all on the under front part , you could optimize that and use it to smooth out the cables wich have lots of sides, but seem lowpoly still. Nice bakes :D
Pretty cool little scene Adam. I really hope a rat is one of those props you have planned :poly124:. It would be cool to see the robots "head" turned to one side a bit and have him like scanning something with his little eye thingy.
n88tr, why aren't there any rounded edges on that thing? Guns aren't just rectangular in cross-section, they have to fit into hands comfortably. I whipped up a few more robot thumbnails. I'm just throwing ideas around right now, trying to come up with some strong, readable shapes.
Robot that is looking pretty sick man... but that blue wire is bothering me just a bit, because it contrasts so much that I'd prob be looking at that instead of the big bad baddie in front of me who is trying to kill me... I like the presentation as well, very nice man :) Saved in inspiration folder.
IIRC UT3 cannot force AA because of the deferred lighting used+DX9. (Just like GTAIV, for example). Not 100% sure it's THE reason tho. Maybe it's possible using supersampling, but I dont know if it'll work in-editor. Btw Adam, the robot is great but the enviro behind is not the best I've seen from you. Lighting is a bit…
I generally don't enjoy posting WIP's when they're this early but whatever, its just a small silly environment for 22WT to play around in. The plan is a small, quick environment I don't have to stress over that I can put the robot in. A few more props are planned I'll be calling it done. I'll worry about AA later and…
Nice digital scope Robot, grossly awesome octopus Jfletcher, really nice pixel'n there Eld. Same for Lottek! that scarf guy is awsum sauce lol! Andrei313 I too feel love for that fence and well all of it is just really nice T work. Finally got around to this guy again and a peculiar hood/cloak beginning. Been entering one…
worked on the mech some more, my goal is to finish him (atleast to the point of texturing completely) by the weekend polyhertz helped a ton with the understanding of how the arms would work, still need to fix things with the arm socket area and figure out how the hands would fit, and finish his back and head but progress…
Yea, agree. Right now I have 3 camera shortcuts saved in Unreal, the third of which isn't seen here and is definitely showing 22WT more predominantly. The lighting is still rather rushed in as I go, so I'll fiddle with it some more to bring the focus more towards the robot, rather than shared between the two. I think I'll…
hey adam! that robot is sexy :D its quite similar to something i am designing at the minute! mine alot more rugged tho and hard arms n stuff! anyways nice work.. will put into my inspiration folder :D thanks! oh actually here is the first concept ;o its a really rough tumbnail really.. and inspired by ashley woods stuff…