Ah, nope, not directly but I see where it would fit. Its for a indy game, a few other PC'ers are working on it too, should be pretty fun if not, meh practice.
SDK practice! :) Model is by japhir, but i unfortunately was too lazy to open max so just started painting XD. Just opened it up for the screenshot :P silly moi
Slum, that snowspeeder is looking nice; you got good reference for all the greebles? Quick environment I did today; just to practice some lighting in UE3, nothing special:
bit of practice alot of mistakes still (holes when subdiv in zbrush) and I got a bit lazy on the surface details but hopefully will just paint some corrections in the bake no worries
Yeah. I thought the concept looked really good and I wanted practice with my hard surface modeling as I haven't really done any good pieces in a while.
Aint used ZBrush in a while, kinda kicking myself. Doodling to get back into practice, working on a few dif face personalities for a mod, seeing what works... Here's the first
I think that looks great okno, a lot of sculpting studies I do myself are only around 150k in Silo if with a decent basemesh. It's great practice to focus on form. Nice face.
Damn, last page was on fire. Nice work everyone. Working on a female bust for some more texturing practice. Still need to add proper eyes and hair. Sculpted, textured, and rendered in Mudbox.