Ah, you're correct inasfar as the corners of the cube will be blobbed out, yeah. I forgot that this flow isn't good for that. The only difference between what I've got and what you've got is that the extrusion to the right in your image is not going to be co-planar when interfacing with the cylinder. Not really an issue…
PP - Ha, that whole lower half is one piece! Nice Perna - I think we need more info. What two pieces of geo were used in that boolean? Edge flow is a bit strange too.
So, this. I'm doing an exercise on subd modeling and I want to make a sphere with triangular-ish incision with sharp edges. I know I have to quadify the area around the triangle, but I can't figure out the edge flow. Here is the obj if anyone wants to help me solve the case https://www.sendspace.com/file/bh992d
Hi, I'm having a problem with the smoothing on this, I'm using the double smooth technique without so many edge constraints to limit the amount of verts to edit, should be nice and smooth on the corner but can't figure out whether it's the edge flow or not enough geo? If its geo, how should I redo it? Thanks for your time.
Thank you so much, alot of great information here. Would you ever recommend using Set-Flow/Edge-Flow to try and minimize any distortions in the sphere? Or does it usually fail because you are messing around with the even spacing of the native sphere? Also, i find it very strange that in 3DS Max, I can only adjust the…
How would I bevel these highlighted edges so they remain tight when subdividing? A typical bevel with 2 segments produces this result: But this creates tris that mess up the edge flow: This is the best I have so far, but this still throws out some undesirable shading and makes the bevelled edges on the left lack a division…
I'm wracking my brain to try and fix this. No matter how dense or scarce I make the edges I keep getting these absolutely befuddling lumps on this front hair section. Edge flow adjustments and relaxing haven't helped at all, and often just makes the problem worse! Any suggestions? E: Nevermind solved it. i had to forgoe…
i would just make it a floater. that way you wouldnt have to wory about the edge flow of the sorounding geo. You can still make it look like its merged with the parent surface even though it is a floater.
What will? Your subdivision image shows the edges aren't flowing into each other, which tells me you've either got two meshes, or a single mesh that isn't sealed. I'm saying you need to seal it up.
Indeed it makes sense WarrenM, thanks for the reply! I found this post by perna too that explains the edge flow that should be used for these cases which is also a great help. http://www.polycount.com/forum/showpost.php?p=2027449&postcount=8