Hehe cool that you got it to work Godo. When people say 'more polies' all over this thread that what they mean. For details spanning across smooth curved surface, you need the surface to have high density for it not to be deformed or pinched by details modelled in.
nah i need an hard corner there and 90" between lower surface, but without that bug, but when there are 3 edges it destroys my lower surface (i could separate this but isnt there any trick that will solve this? this isnt sharp :/ ant the other one with 3angles smooths badly
Ok thanks again. but i got another short question. on the model i want to add some bolts on rounded surfaces. i tryed it with bending these bolts but it gives me no good result. any idea how to add bolts and detail stuff on curved surfaces?
I feel like I keep running into the exact same circumstance and never being able to figure it out. It's these 'concave' corners on a curved surface. I cannot for the life of me figure out how to get supporting geometry for a subdivision surface in so that the result appears smooth:
if you add a bit more supporting geo where its needed my shape will bent quite ok. @martinball really nothing wrong with floaters.. in this example it will not even be visible if done right. It will not be like a hole floating over a surface to avoid cutting the mesh. it will be something thats added to the surface.
I'm not rly good with NURBS. Havent done alot with it in the past. And it doesn't really sound like a good solution to me, since you mention that I prolly need to rebuild the surface. While the building of the surface is exactly the problem. I don't know how to do it. You mean a .OBJ?
You don't want to disturb the edge flow or create 5 edge poles along a clean cylinder like that. Try to terminate any loops or edges on the flat surface away from the loop.