Hey guys, trying to add in this indent to this half sphere but having trouble, if someone could show me step by step that would be great thanks! I'm using Maya 2016. Ref: (From a Colt Navy 1851) I seem to be getting stuck at this part, not sure what to do after and keep it clean... Thanks in advanced!
Posted this in your thread Tycho, hope its of help. Stuck it in here for keeps sake too. Step 1: create a plane completely flat, with your shapes cut out of it. I started with a rectangular spline, filleted the edges and extruded from there then just duplicated along. If you start with a spline the curve should be perfect…
STEPS FOR THE NEW ONE. 1. box 2. inset the sides i want to bevel, top, left and right 3. use turbosmooth and smoothjing groups (top left and right have the same smoothing groups 4. delete the edges inbetween those sides. 5. Bridge and turbosmooth. And i bet you Perna will do it in 5 steps less.
Do you have any attempts to show? However I'd go about it step-by-step. Begin by making the main block-out for the body of the scroll, don't think about cutting in holes yet. Get it to smooth nicely and then manually model the scroll, it's not really something you can do with modifiers, at-least not if you want it to be…
Hey Perna, thanks for taking the time to do the step by step. I sort of get whats going on in the later half of the steps, but I'm having trouble grasping whats going on in the first 5-6 images. From what I can see you started off from the front profile. I can't tell if you used polygons or nurbs, because the top part…
You can use boolean. Step by step in Blender: Bevel the edges > duplicate the triangle and separate to new obj > origin triangle to corner (use 3d Cursor is ok also) > rotate and scale triangle > solid and finally boolean with cube… Notice here when you rotate, use transform orientations by normal (create new custom if u…
Yeah why not? Use a reference cylinder and match it if you want. Whatever gets you there. As for that protective cap, you can totes use a sphere for it, but squash it first as it's not spherical... more like a zeppelin shape. Get good refs, study them and follow them. Nail the large shapes first, then do the details. Make…