Just a thing that i was wondering about if it can cause any unwanted problems to have random smooth groups on a hipoly that doesn't really need them. Turbosmooth shouldn't really care either way as long as smooth groups isn't selected in the modifier right? My habbit is to clear all smooth groups that i dont see use for…
I have a question about Smoothing groups - is this the same as Hard Edges? I work in Softimage and for fixing all the smoothing errors i just doing islands with hard edges, but is this the correct way? I noticed, when i export in OBJ it doesn't save hard edges, so how do i keep the right smoothing when doing OBJ?
Gotta be really careful when adding edge loops around a consistent smooth curve. Generally it's easiest to start with more geometry and you can terminate those extra edge loops in flat areas where it wont affect smoothing. I'd probably start with 36 or 72 loops around that cylinder.
what you guys should always do is maybe try blocking the shape out with simple geo, and when you have the shapes, just use smooth by smoothing groups to get extra polygons for extra detail.
The way I did it in Maya was to bevel all the hard edges except for the corners in question. I then smoothed all normals, selected the corner edges and gave them hard normals. Then I applied mesh smooth and checked "preserve hard edges" so basically it smoothed everything except for the corners. Deleted history and applied…