Thanks a lot. The radar part also has sloped sides that are difficult to create with a flat straight model. I used booleans to create the slopes on my attempt, but it doesn't seem like it would work well in your example. What do you suggest?
Hey Everyone, I am wondering how I go about creating this inset detail without using a ProBoolean? which is what I have done to achieve my result. I am creating a high poly object for texture baking purposes. Cheers,
first of all i would run that image through shoebox by RenderHJS to create a planar version of it. Then i would just trace it. The shape of the door is pretty simple actually. Just create the baseshape, make sure it has enough support geo and then cut our the windows
@Sodamntrue That was spot on, the center being rounded was one of the major issues I ran into, thank you! Sorry for being so vague,this is what I have so far. Is the topology stretching going to be a problem later on when baking or texturing? The other issue I have is modeling the bottom portion, where the railing curves…
@KungFuCactus I am a Max user and am currently at work, so can't show any images. What I would do to create those diamond shapes on the cock; Is to create more loops, and from the quads > extrude all the faces that you want to become diamonds outwards > scale everything down a little bit > create meshflow or crease sets to…
I'm having general difficulties creating armor i.e. shell-based armor plates/bracers/shoulders. I don't know how to approach it or the workflow. I wanna create something like this: in the sense that I want armor plates to be "attached" to an undersuit. I'm currently working on a batman costume: Any good tutorials on how to…