This is really simple to do without using your method (even though i find your method real good). Just make a simple cylinder with right amount of geo, inset, extrude and voila. i took a cylinder with 28 sides.. more than enough, but depends on how much detail you want. 1. cylinder, make the right size, use the right…
Thank you for the help faithG_! I thought of some ways in the meantime- I don't know how to describe it in words but it's something like this. (sorry for it looking spooky, I have to go to work soon so it had to be quick) Of course there wont be that big amount of white space. I'll also try working with and starting out…
@Snakedoctor: You could use your approach, just make a small cylinder, go into polygon mode , select extrude along path(pick helix), set iterations to a reasonable amount and you are ready to go.
Thank you very much! Really helpful! I am modeling a Car Battery! This is with Subdivision! That's why that amount of dense polys on corners! I think I am getting somewhere... What you think?
@TheWiredFrame Model the receiver as continuation over that curve. Create a plane using low amount of polygons. SubD it and play around until you get the desirable result. Extrude the plane and finally do a difference boolean operation.
Not perfect (as I'm also trying to get to grips with Blender) but I cut the dip first, then did the extrusions. You may need to play around with the amount of sides and edge width and stuff but from the actual viewing distance it looks decent.
How about beveling different parts.. differently.. and i maybe even copying this parts and join them into a new object.. (or separate before..whatever you like..) like so (with quick and bad topology to just show the beveled edges): ..and then bridging and enhanceing the connection.. it seems to be that only the part where…
@wintersun: You can use hinge from edge. When you press it you get a little window where pick which edge you want to hinge from and the angle and amount of segments. But that window wasn't captured. Like so:
you could move the pivot of one fan blade, placed at the beginning of the depressed area, to the center of the object(more specifically the center of the round detail in the middle of the concept) then go ahead and experiment with "x" amount to dup....until you get it right.
Hey, I am losing my mind over this shape. It doesn't help that I've already added a bunch of support loops. But I can't seem to get this shape without causing an unholy amount of pinching. I'd prefer to not run edge loops over the curve, even if I do, pinching is still present. Any help would be appreciated.