There's an even simpler way, just go into edge mode, select all edges, and hit connect. That'll give you a nice diamond pattern, then invert the selection (ctrl + I) and ctrl+backspace to delete. Pretty straightforward, I recorded a quick video if it isn't clear.
I think the closest thing to the spline method for Maya is to use Bevel Plus under Surface tab. First select the outer curve> Then shift select the inner curves> Run Bevel Plus> Set Outer Style curve to straight out and Inner style curve to Straight in. There is no one click solution to achieve fillet curve. But what you…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…