@TeriyakiStyle The rule is number or faces at the point of placement +4 - reference: this forum, wirrex sept 2015. Reason: the goal is to produce quads using this formula/method you can support the hole geometry with a ring of quads. Subdivision: a vertex of a quad face is split to create a new quad face. The centre of the…
This is driving me nuts, I need to keep the curvature of the cylinder but not have it warp like the half cylinder and it's extrude half. I'm using creases for this example. unselected cylinder is set to 20 faces, half cylinder is 20 face cylinder cut in half and one side extruded.
Hehe, actually I found another way around that, which included a bit of change in the workflow to begin with, instead of deleting the faces in the first place and then try to cap those holes, I selected the faces along with the corresponding face behind them in the first layer>Bridged them, then the same thing for the…