if you need a deeper understanding of environment modeling like this.. Look in "Modular Environment Design" presentation by Kevin Johnstone (Epic Games) (there you find a method of how bend modular elements - and understand technique) after you can see "The Fountain - High Res Modeling" video tutorial it perfectly explains…
Hey guys, Been trying to get this shape made as accurate as possible, but there isn't much in terms of reference for me to work from other than this image! I'm trying to make the clamp connection element, which I've dissected, but i'm having issues getting the multiple curves in, which one always breaks. Here's what I've…
Hey hi everyone, thought this place would be the right one for this question, didnt feel like creating a new subject just for that - tell me if im wrong So I am switching back to Max after a while rolling with Maya, and I can't find anymore the way to isolate your poly/element selection (equivalent to ctrl+1 in maya). Not…
not sure what you mean. First, I made the strip, then added 2 edge loops and after that I subdivided everything to have enough geo to work with. Or did you mean that I should add all edge loops I need by hand? Anyway I'll continue working with it after we finish another element but one thing that slows everything down is…
Unless they're using some sort of voodoo that shouldn't be possible, the shapes quite literally cannot merge like that without disturbing the linear angle of the sides taper, it's not a matter of topology. If you have some better reference though I'd be glad to give it another spin. To answer your other question, the steps…
hey, I'm a bit of an overthinker (and noob) and I'm not sure how to approach complex models. Below is a good example, a Gameboy Advance SP. The whole bottom body (not the flap that's coming up), is filled with circular depressions where the buttons are, indent shaped as the charger, rectangular indent where the on-off…
A good approach as well is to think of the parts that make up the grenade similar to real life. Imagine if you were to disassemble the grenade, what parts would generally be separated during assembly (IE: the inner-cylinders, pin, top-cap, even a few of the grip components look like they can be taken apart) I guess I suck…
After asking a friend, I finally found a solution: -Apply the lattices that makes the end thinner and the one that bends the end -Choose a face that is rotated at a good angle before the rotations start falling apart -Add a transform orientation for the face on the top middle -Select an edge on the bottom loop if you have…
Yes, the effects of subdivision have been witnessed but the application is something we have to experiment with. Predicting the best solution to an unfamiliar problem seems difficult, sometimes impossible. The response to ZacD's reply in keeping smooth edges was interpreted as wanting a contiguous surface that could be…
OK...so i have a question. And just to let you guys know i have been experimenting with this all weekend. Learned a lot. But i went through all the pages in this thread and found nothing about ornate armor modeling techniques. for example the areas in this image: Uploaded with ImageShack.us i've learned lots about trying…