Thanks a lot. The radar part also has sloped sides that are difficult to create with a flat straight model. I used booleans to create the slopes on my attempt, but it doesn't seem like it would work well in your example. What do you suggest?
Hey Everyone, I am wondering how I go about creating this inset detail without using a ProBoolean? which is what I have done to achieve my result. I am creating a high poly object for texture baking purposes. Cheers,
first of all i would run that image through shoebox by RenderHJS to create a planar version of it. Then i would just trace it. The shape of the door is pretty simple actually. Just create the baseshape, make sure it has enough support geo and then cut our the windows
hello everyone. My name is Barnard. I came across this thread on someone's advice. The reason I came across this thread is to find an answer to a minor problem that has been racking my brain for two days. This is a problem I encountered while modeling a Star Wars blaster. I was creating a high polygon to extract a normal…
@Sodamntrue That was spot on, the center being rounded was one of the major issues I ran into, thank you! Sorry for being so vague,this is what I have so far. Is the topology stretching going to be a problem later on when baking or texturing? The other issue I have is modeling the bottom portion, where the railing curves…
@KungFuCactus I am a Max user and am currently at work, so can't show any images. What I would do to create those diamond shapes on the cock; Is to create more loops, and from the quads > extrude all the faces that you want to become diamonds outwards > scale everything down a little bit > create meshflow or crease sets to…