adding to what @Thanez already wrote. you can also simply use a less dense mesh and move these edges to create even space you can also see that i work on 1/4 of the mesh. so less headache
So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
Spent 30 minutes trying to file down this cylinder, raged.: Halo 4 BR Rail: I cant get the cilynder to transition smoothly I tried several methods, but deleted most. I'm sitting with this:
In max you could 1. model shape 2. use array to make an even pattern 3. use FFD to taper towards one end 4. aling along spline into a curved shape of your dome.
_gelo, its just the way maya handles bevel set at 2. For a more curved bevel set it at 4 and it'll work without creating extra geo. I don't know about 3 actually hah.
I just find it useless to have model with lets say 16 faces if you can have 4. I know I am speaking of low numbers, but imagine a complex scene. Every vertex matters.
always establish the primary form to see if it can carry the secondary or teritiary forms. From left to right 1. Base mesh 2. Subd 2 too see if the i have even distrubition of polygons 3. I subd once again, as I wanted the shame to hold 4. Cut in the secondary form I could have probably gone with subd 2 and had a more…
On your subdiv models, don't forget that in modo, the subdivision algorithm is different from 3ds Max/Maya/Xsi. A hole (cyl) from a box, is not so cylindrical in Max as example. 8 sides for cyls and holes are better than 4.
You are using way to complicated geo for that piece. I started with a 40 side cyl, deleted 4 fifths so I can work on only a slice, and carved in an 8 sided recession. Hope it helps :D Have a look:
http://postimg.org/image/y2qv8jhpt/full/ I tried to model this for 3-4 days, whatever i try i always have some issues with the mesh Especially the circle in red (the hole) and the red arrows. Any help pls