Any of the braid tutorials (for blender or any other 3D app?) here for blender 2.93: https://www.youtube.com/watch?v=0fnIfR8EDqE?feature=shared maybe fake some detail.. https://youtu.be/3-m--4CJnIo?feature=shared or in geometry https://youtu.be/FDkwsfRO2To?feature=shared ..and (of course :wink: ) using geometry nodes:…
This is how i would do it. From top left to right and down . 1. Baseshape of where the fingers would go out 2. the back that would connect to it 3. fixed the finger shape 4. Meshes inside that i duplicated and scaled down to boolean 5. Union boolean the main shapes 6. Difference Boolean the holes 7A. Fixed topology 7B.…
Hello, I'm trying to model an object that has a corner whose bevel edge loops run along a smooth curve. * The bevels in the corner need 3 spans to hold * (&3) The fencing has created an unwanted sharp edge. I have tried to slide the edges apart, but it distorts the bevel. How can I hold the corner at #1 but diffuse the…
It might be as easy as laying in 3 cylinders where they need to be, and then figure out the best way to connect them together. It's probably not as bad as you're imagining.