Hey guys, I am currently modelling an M4 Carbine and have found myself stuck at trying to smooth this part: High-Poly http://i.imgur.com/8vaOwhk.jpg Wireframe: http://i.imgur.com/DXTaI0k.jpg Edit #1: There's actually some smoothing artifact when viewed from different angles. I plan to bake this down to a Low-Poly when it's…
OBJ File It have the steps I used to get to the final shape...Starting from a plane / edge extrude, then make a cylinder as reference, to scale the piece around and align it later on. I pick the cylinder as rotation pivot then duplicate it around and correct the misalignement of edges to have the straight parts, then…
Have you seperated the Hood from the car? they are 2 different pieces and looking at your model right now, it looks like one piece.. 1. looking at your topology, your edges are not quite even. To keep a nice and good curve, they need to be evenly distributed. Yours are not 2. This will make the curve you have and need,…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
Hi all, just a suggestion that we should make part 2 of this great thread so that the information here remains manageable and people could go over from page 1 etc. Also we should make a sticky for all those excellent chain links, knurls and holes on curved surfaces tutorials as these things have been asked about many many…
@"Joao Sapiro" I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread. Yes i agree with studying this thread, has a lot of useful information and examples but some pages are with pollution ( nothing to…
I have a question about subdivision modeling. We basically have two mechanisms to sharpen edges: 1) support loops; 2) edge creases. Is there some set of rules when I should prefer one over another? From my understanding: edge creases allow keep geometry simple; support loops usually give a better look, because it creates…
Hi. I shamefully did this with dynamesh in the end, but I'll post it anyway in case someone wants to take a shot at it. The problem is punching a hole in this braided half-torus. The model was created from the red shape in pic 1 by extruding, twisting and bending. As you can see in pic 3, this makes all the originally…
Made up two of the objects that Alex posted. Went for the 8 sided cylinder on or in the ball. Took a few tries, as the first set I failed at Rule #1: examining the complex areas. The transition from sharp edged octagon to the spherical base (or from the octohole.. same shape really) was the problem bit. Tried both standard…
You wouldn't want to have the whole track and surrounding area be 1 mesh, unless you're going to see it from VERY far away. So if this is a background object this is fine. However if the intent is to drive on the track, you'd want to make a piece of straight track with a few different texture variety versions. Then you…