@Hoodelali Usually, free form or 'on the fly' modeling would invariably be a method too output an object, especially if ortho refs are not available so what you've suggested I'd say give those workflows a try and see if 'eyeballing' the specific details you had pin pointed captures a near enough 1:1 comparison.
@TeriyakiStyle That's not a very mature reply; I dedicated the last 15 years to 3D modeling, so I hope to fall in the category of guys you mentioned... Nobody knows better here, it all depends on what someone needs; if shitty and unmanageable, but 1:1 accurate meshes aren't welcome here, it doesn't mean that they are…
Ok, at this point, I suggest the opening of another thread: How The F*#% Do I Model This with maximum maniacal accuracy? I dont care about client opinion, the mesh is mine and I want it reflect the reference 1:1:D Edit: read the above in a funny and relaxed tone obviously, it's a joke (even if not entirely :) );
1- Grow a thicker skin 2- Be more proactive and search the various pages of this thread starting from page 1 to get the answer you seek... 3- Dont act like a child when you dont understand basic concepts and blame it on the person that tried to help you , literally biting the hand that feeds you...
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
@pableaux Thanks, I called it an incomplete bevel for lack of a better term. (left bevel doesn't bevel all the edges while the right one does) I'm doing this as an exercise before I try out some more difficult models. As for the faucent handel, It looks like a twisted screw. 1/2 round 1/2 sharp with a twist