Man I'm lovin this thread! One thing that i don't think has been covered (or maybe I missed it) but wrapping objects (repeating meshes etc.) specifically in Maya, bolts or trims etc. I saw this link - http://www.mutantspoon.com/temp/howto01.jpg If anyone can tell me how to do what he did in steps 6 and 7 using maya, I…
Phew. I'm getting back into the modeling game after a busy summer. I've decided since I've never done a gun to try it out. I'm having some problems though wrapping my head around the edge flow for the center piece of the scope. The ridged cylinders are easy, but its the complex square with rounded sides that is bugging me.…
Thanks a lot perna, that definitely smooths it out. The pole still leaves a bit of a pinch at the corner, causing a slight line where they meet that falls off gradually. I also tried using a pentagon like in some of blazier's examples, but they didn't smooth so well. I'm not sure if they're really good when wrapping around…
Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
Her's a shape that i have trouble with wrapping my head around. I want the 3 small cylinders and the large outer ring to be one piece. Hardest part is for me that the small cylinders stick out a bit on the top, also keeping the inner edges of the large ring relatively hard. I guess i could just brute force it with lots of…
Im working on a payphone and getting stuck with the telephone wire. It's basically the coil part. I'm not sure if it's worth it as the wire is so small and thin it probably wont show up in the normal map anyway. But, it's good to know how to do these things. Heres how I've attempted it. Using a cylinder for a placeholder…
@Varravik it's worth keeping in mind ZacD had shared his solution to enable 'joining' two separate objects modeled with varying number of edge segments, basically faking a smooth transition using 'floaters' (floating geometry) in order to bake detail without generating errors from a high poly mesh too low poly proxy, then…
Yeah more geo. Once again, I didn't really get the "more geo" thing until I started to understand the concept of meshes "holding shapes" You need to plan out your models and look at all the smallest details your going to model in. If your surface is curved in any way your going to have distortion unless your mesh can hold…
Thanks for the replies guys. The image I posted previously was just one of the routes I tried to take to make the shape have good topology for the LP. Here is my HP, and a low poly outlining what I can't really wrap my head around . What I am really unsure of is, if I (from top edge to lowest) chamfer this one, I have…
Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…