Sorry if this is a really dumb question, I'm sort of a noob at this. This pole is causing some wonky shading, is there a simple way to get rid of it that I'm not seeing?
@julienayheva At first glance, it doesn't look like a real life object since there's a lot of weird shading, shapes, and proportions that aren't found in most modern printers. If you're recreating a 3D model, you'll have to rely on the render/screenshot shading, however strange it may seem due to incomplete smoothing…
Hey guys I´ve a very important question for Blender, How can u see in realtime your shading with non planar geometry. In 3ds max you can see this with these options: This is the result: soo in Blender these geo is non planar but you can´t see that in the default shading: If I apply a triangulate modifier it works I would…
Hey im trying to make this piece and im stuck. Ive tried a couple different methods but i keep getting shading issues from bad geometry. Any ideas? Heres what I have: Refs:
500k polys shouldn´t be a problem for the viewport, are you using the High Quality Viewport or the normal shaded? And are the 500k the normal or the subdivided mesh (+ key, or override)?
How big is the screw going to be in the final model? If the shading error isn't going to show up when you bake the model, it's not anything to worry about.
Trying to 3D model a skillet, but there's this ugly shading issue I can't seem to solve when connecting the handle to the rest of the skillet. Below I also attached the topology.