just a nice commercial script I found the other day: http://www.scriptspot.com/3ds-max/scripts/polygon-creator And this is how it actually works: You select either 3 or 4 connected splines and run the script it will then loop through the 2 opposing axis of the to be created patch and creates quads this is an example with 3…
You can use this:$.material = meditMaterials[1] It will apply whatever material is in slot 1 to whatever you have selected. Turn that into a macro script and assign a key to it. To do that: - Open up the script editor (Main Tool bar > MAXScript > New Script) - Paste thismacroScript…
You'd think by now someone would have created a "ropes" script to do this exact thing. I had to create some wrapped ropes on a project last week, and the only solution I found was to splines + optionally paint splines on surface + adjust everything by hand. Knots in particular, you'd think there would at least be a script…
Thats so amazing! Thanks for all the advice guys, super appreciate it, I think Ill get that script. As for making it a game optimized vehicle part, Use splines, get it completed, convert to editable poly, then remove any polygons inside the tubes that wouldnt be seen and use this weld script? Would it then be a good idea…