Un_dead: seems like some of the verts are not welded which is causing some of the pinching effect. Also the edges right above the circle is too close to it.
This is a pretty back-to-basics question, but what's the best way to cap a sphere? In modo, default sphere caps seem to pinch towards the central vert.
Hello, I'm trying to combine these two shapes (the fins with the cylinder), but no matter how hard I try I keep having these pinching artifacts on the edges. I'm stuck on it for 3 days now any help is greatly appreciated !
Hey there Polycount! So I am trying to make a foot of a turret and I am running into deformation and pinching problems. I have tried multiple "solutions" but I keep getting deformation or pinching. Am I doing it wrong or would I have to settle for the solution with the lowest deformation? Oh, yes I know I might need to…
Hey guys, still struggling with this part: This is what I got now, it's ugly but I am still learning: This gives me really baad smoothing and pinching:
Example please? This is my first more complex high poly model. Are we talking about the curve shape that needs more geo? Would that help with the pinching?
Here is the front of a walther ppk slide. Well i'm being a bit psychotic about it as it's not that bad. But still i have some pinch. So i guess if i want to make it better i have to add loops like in pic2 but it tends to fuck my circular shape and also the curve of the right bevel. I've let 5 egdes poly as it's for now…