Here's what Ive been doing: I modeled the wing from the top orthographic view so I can get the cuves right and add loop cuts. Then I select each half loop and move it to the top or bottom one by one. However, the airfoil is as rough as rock. The process isn't finished yet as I still need to move the bottom ones and some of…
@Ninjin42 Be very wary of manually moving verts and edges. Ideally, you want to be creating shapes with mostly modifiers/splines etc. For such a curvy shape, this is absolutely vital - trying to manually place points along a curve is a pain too many people put themselves through for no reason. If you absolutely must move…
How i would approach this : -make the whole silhouette flat first, bent it then, point by point or using FFD thing( with a smooth first incase of FFD) -then cutting the mesh for the "outer edge" design, extrude it. For all the hard edges i manually move vertices (importance for the mesh not being dense at those areas) -do…
You'd just select some of the verts of that horizontal edge that goes across the middle of the cylinder and you move them down slightly to make a curve.