Hi guys i wanted to challenge myself and i finally picked a gun that has complex grip. Before that i was making guns with very simple grips like makarov pistol and 1911. So the question is how do i tackle this thing? I made the top part in fusion 360 without any problems but when the time came for the grip i could not…
@FrankPolygon Thanks for take your time to answer! I think you gave more answers than questions I had :) ! I had an idea for your method (manual adjusting mesh) but my first tought was, that nobody do this way, .. but then I was wrong! I hope that I will find a little time, to try these modelling methods! I follow your…
no.. but seriously.. lets get this shit back on tracks. i can see both points of views. EQ got pissed just because you said his model wasn't that well made. blaizer what you need to have in mind is that this is a game forum and with that in mind basically that means that the means justify the ends, that is, what matters is…
Thanks for the replies guys. The image I posted previously was just one of the routes I tried to take to make the shape have good topology for the LP. Here is my HP, and a low poly outlining what I can't really wrap my head around . What I am really unsure of is, if I (from top edge to lowest) chamfer this one, I have…
dude really? No beef at all, there are plenty of cases where this will work, in the case you delivered the context was not really clear, using double the polies madie it actually easier to get the proper shapes - so I don't see why it would be wrong talking about that. Thinking of this thing could be a piece of a first…
You can use tricks and hacks and stuff to end up at the same result, on a simple box that is. However, when you start getting into more complex shapes, and more importantly CURVES, it becomes essential to use proper sub-d. Getting a beveled edges on planar surfaces isn't the only reason to use sub-d. In addition to that,…
@Octavio I didn't. I made the same shape you did, except I didn't squish the large oval, meaning my cone didn't get squished on one side, meaning my cone had planar faces while yours didn't. I did that only to show you that both of them would meshsmooth nicely, and that you didn't do anything wrong. Also, the shape you're…