I need something like this I am not satisfied with the effect, this "edge" it disappears too quickly, it should go all the way to the top. Yes I sometime use crease edge, but I look like it needs high subD lvl for very tight bevel, and works best with equal polygon size, maybe i am wrong. I still trying make good topology…
You don't want to disturb the edge flow or create 5 edge poles along a clean cylinder like that. Try to terminate any loops or edges on the flat surface away from the loop.
Hey im trying to make the wrist armor for a clone trooper and im getting some pretty bad pinching on the backside thats making the corner protrude out. Its a very minor issue but I would like to make sure the topo is good. Does anyone have recommendations for how to fix the topo on the back? Ive circled the pinching in one…
@1471tom - okidoki nailed it due to the flexibility of having aligned quads on all four axis, mitigating issues you're at the moment trying to resolve not only it's ears, imo more importantly when even blocked out, looks like a wolf or indeed k9 B)