I'm working on a futuristic space fighter and have ran into a problem that I cant seem to get my head around. I'm trying to model in two or three "holes" where a weapon will be mounted into. This is similiar to how many modern aircraft have machine guns mounted in their skins. The photo here is exactly what I'm trying to…
Her's a shape that i have trouble with wrapping my head around. I want the 3 small cylinders and the large outer ring to be one piece. Hardest part is for me that the small cylinders stick out a bit on the top, also keeping the inner edges of the large ring relatively hard. I guess i could just brute force it with lots of…
Hey folks. I've been beating my head against the wall about this in Maya. My skills in the program aren't as proficient as I am in Max, however I come with a simple question. I've been having a hell of a time replicating the vent shape in the reference image with my Geometry. Currently my Vents feel a bit too square for my…
Hi ! I am really new here , and working on a game project with UDK , but modularity is not my best friend for now. Im learning modularity and technic for make it good, the basic logic is in my head now, thank god, but i have some problems with retopo, and modelling it. Here is the pict:…
More old posts. But so far no one has answered the following, so I thought I'd throw it out there: This is a parametric equation. Don't know it off the top of my head, but it's one of those that shows up in graphing software as an example. OSX's "grapher" might have it. Can you load equations in 3D apps? Talking out my…
Hello, I'm new to this forum and have been practicing low poly 3D modelling for a few months. I started to study hard surface modelling just a few weeks ago and I have been encountering an issue with a curved face with a sharp edge in on the top,bottom or between its face..My problem here is I keep getting seam lines or…
oh wow, super easy! i've been banging my head trying to do this with Max's skin wrap modifier - too many options -ha ha. Thanks!, i'll do this tonight and post a screen edit: so heres my screen, if anyone has some pointers about what i could do better i would greatly appreciate it. Looking at it now, i think I need to add…
Hey guys. So I'm making this robot and having troubles with a certain part. It's frustrating and where I live no one knows how to hardsurface good (don't even mention using max at all). I've read many hardsurface guides, but because each situation seems too specific for my inexperienced mind, my head simply can't grasp how…
oops Sorry. It's my bad. the link wasn't right way to be shown on this board. the model below is what i'm having trouble to solve a messy wire-frame most of all, I've just tried booleans to union those two shapes. than spent much time to arrange its wire-frame. but got a stuck. :-( One shows curvy surface, other narrow…
"I am well aware of subdivision modelling but always though it's a part of movies/ animation pipelines. The all quad approach paired with Zbrsh subdivision and displacement mapping. Where lods are just subdivision levels.,," No worries, this thread's purpose after all is a resource so what may be irrelevant to some whereas…