@Raphael_Bouch to clarify for my question, with my current topology i get a little pit of pinching at the edge. Do you know if there is a way to avoid this? Maybe a different way to topologize that edge? Ive included some images of the topology as well as the pinching. It might seem minimal but its pretty visible in a…
I figured a way round about way of doing it. Rotated the face 45 degrees. Then had an edge loop a bit back, which I flattened(snapped) the vertices, forward, straight along the edges(non distorted edges), towards the rotated ones.
All of the edges in your cylinder must be equidistant from each other. Notice how some of the edges on the cylinder part are futher from each other, and some are closer to each other. Create the supporting geo like you have. Then select all of the edges that create the creased cylinder. Find the amount of edges that are in…
Hello. I am wondering what operations might be used to make this spiral shape: I have gotten this far using just spin and bevel in Blender. But im not sure what operations I should be using for the rest. Some edge slides and manual cuts? If there is an easier way to do this I would love to know.
Edge consistancy could have been better on the round flat stuff with more edges, but i feel i'm too high already. Edges on top lil too tight. Bah, whatever... And i'm doing this instead of my bathroom. Thank you Perna.
from recolection Rick, when you smooth that you will get pinching at the points where the 4 edges converge? On the subject of edge count its always best to work with as few edges as possibe to create the shape you are after. This is especially true when working with reflections as any imperfection in the surface will break…