Hello, i'm new here. I would like to ask anyone for a way to solve this. As seen in the image 1 i don't get perfectly rounded shape in the border, and in the middle of the shape i get hard edges, which i don't want, i want hard edges in the extrude but in everywhere else i want it to be soft. Hope somebody can help me. I'm…
I'd delete the inner part up to where you have the dead end loops, Then on the remaining borders verts, Run a spherize modifier so they are perfectly cylindrical, Then between shft+extrude and a bit of scaling, you should be able to get the inner part to be a perfect circle and have no dead end loops. Sorry i can't paint…
Man this was way trickier than I imagined. 3ds max: I started with a highcount cylinder, removed the top faces and half of the cylinder (using symmetry later on) and moved the verts down, as the others mentioned, bridged those faces and caped the border at the top. Then I connected the verts with the cut tool to get the…
Floating diamods was another option I was pondering, but I'd like to reproduce the smoothed surface around diamods area that cuts some of them. If it is provided by a TurboSmooth I cannot control it, and diamonds would look not so much integrated along the border. Don't know if I made myself understood. Anyway, I'll give a…
That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
I think I figured it out, so here: The concept shows the front face of the door's border change width as it moves along on the top part and then further on the other side, but its trim changes width independently creating a different curve. Its hard to see in the concept but hopefully this GIF will help illustrate my…
Wesley, your first attempt is pretty good, just remember you (usually) need edges on both sides of a corner to retain the shape. But your supporting edges are way skewed, I can see some shading happening between them and the border. Most of the time, they should be totally planar, or else you get pinching like that. I'd…
Okay I need some help here from someone more experienced. I think I've managed to match the shape in the middle fairly well on the left. What I want to do from there though is extrude the border outward so I can have room to chamfer the sides, but you can see what happens when I try that on in right picture. I think the…
My point before was if you create the inner cylindrical portion before you support your other geometry, You won't have the right amount of sides to have an "uninterrupted" curve. I'll explain what I mean (hopefully) The border in brighter green(minus one edge, my bad) right now is making a perfect half circle. It has X…
Yes 😅 it was.. in this type of forum (vanilla?) the direct reply seems to be the (full) quote , sorry. And yes again i meant additional space at the UV borders (in blender this UV-unwrap option is just called margin) .. thanks now i see (in the polycount wiki it's also called padding).. so sad that sometimes technical…