And hmm i just looked over it again. maybe you're right, sorry, i made a fool out of myself ;D but at first glance it looked like it was sunken down, and then up again. like just sunken down on the sides of the mass u put inbetween, how to explain.. hm. None the less, nice textures on it and such! And the tiling issue is…
looks great neo, I think what you're aiming for is coming through in the face sorry to spam the thread.. don't really think they deserve their own atm i decided to scale back the fiend's attributes more in line with the original, since the big claws would prevent him from doing his original run, which I like.. (not that…
Dusting off an old unifinished project, here's a section of a wall, single texture sheet (the section repeats many times all the way around the building) It's about 1800 tris per section, could be reduced if i didn't inset the porthole. Sorry about the interface in the etqw shot, my windows partition crashed today so i…
Great stuff okkun and Renaud! Looks like a good start Butt, it's probably not necessary to model all the cloth wraps and strips though, normal mapping and alpha maps can take care of that. Here's what I've been working on, still needs some sculpting and eventually his tribal garb. I'm going to do a cinematic version and a…
cheers for the crits guys sorry i was too lazy to comment on your work, but they are both looking good anyway actually the weirdness on the nostirls is my crappy bake , the zbrush model is a bit better, but I have to go back and look at that. mainly I find trying to fix old stuff seems to make it worse, but will prolly…
These are some WIP's for a starting area for our new free game, based on Q2 tech but re-written about 99% lol. Merry Christmas ya filthy animal... And a happy new year! Links dont seem to work above, sorry: http://www.teamblurgames.com/overdose/media/levels/odmp3_1_large.jpg…
I've been looking at this Bisley drawing of the Hulk and Wolverine where the Hulk looks kind of like a Franken-Hulk, so I did a quick little bust, still rough, no ears (later), and I'm still not sure of the lower lip form, started to work on flesh folds prematurely just for fun. I just went on vacation so I'll pick it back…
work in progress of my parisian subway Diffuse needs alot more work, but I'm actively trying to be tidier in my diffuse maps with this, seems to be working. Also needs a final AO bake. Its going in a portfolio, eventually, and I had originally wanted to model everything (in screenshot there) but I will finally use alpha…
My first post in WYRWO! XD Nice work funkybunnies :D totally dig the style ;) ~sorry its kinda blurry :(~ High for backpack: Ok guys so heres what im working on ATM Polycount is 7 k.(Without the backpack which ill add later) im tying to go as differently as i can from my previous projects adding geometry where i wouldnt…
Ruz: Your wrinkle work always amazes me :) nice going on the overall model! Kite: HEY kite! :) Model looks real freaky :) in a good way tho :o Armanguy: Loads of improvement over your last mdoe fosho. Agree with ruz on the design tho(dunno if you were given a concept!), but can you blame me? i HATE tanks :D Achemed: You…