B1ll! Needs some more pouches, how the hell is he going to carry all of his stuff? STORAGE! seriously, though, hips are too narrow. That or obliques are too wide.All of the muscles pinch in at the hips and it doesn't seem natural. Ridiculous stylization in proportions is awesome and one thing, this is another thing…
Cool. I'd heard that they've improved viewport rendering of normal maps, but what I read didn't specify how. I haven't gotten a chance to try 302 yet, so I'd be interested in hearing what you think of it. EDIT: Well, holy hell. I didn't realize they had a free demo now. I had thought they were still charging for it.
GCMP: why in the hell are you treating this stuff as if it all needs unique detail? Its very very wasteful to work like this, and not only that it is just a waste of time, doing way more work than you should be. Most of all of your detail can be done with tiling textures, with a few unique props for the windows and such…
(Skybox&Sky Tex (c) Epic games) So this is done sans photoshop smoke adding in. For future reference, how the hell do you do any decent foliage in UE3 considering it hates alphas? And how do I build NICE shadows - in the second image (Realtime viewport) I had the hammers casting shadows on the floor, but when I hit BUILD…
One thing thats annoying me with a lot of these death knight entries is just how samey the concepts are, there are way too many skulls and generally uninteresting concepts... fuck the spikes go with something a bit more outlandish! Just look at say... druid t5 shoulders (bark with mushrooms) or priest t6 (bound faces) the…
[img]http://nonpublic.airbørn.de//wip/kioku/lowie02.jpg[/img][IMG]http://nonpublic.airb%C3%B8rn.de//wip/kioku/lowie02.jpg[/IMG][IMG]http://nonpublic.airb%C3%B8rn.de//wip/kioku/lowie02.jpg[/IMG][IMG]http://nonpublic.airb%C3%83%C2%B8rn.de//wip/kioku/lowie02.jpg[/IMG] model im working on for a while now - far away from being…
It's a personal project and a mod :D for UT3, we wanted to do it on cryengine first but saw more good things on unreal engine, escecially when it goes to the code side of the game, in crysis you need a coder, in unreal you need them only from time to time if you're not heading for something uberfancy, the the toolset is…
It's funny, it's 1:1 scale, however it doesn't seem that big, when you break things down like this you realize how small parts of the human body are. It's light as hell because it's fiberglass,although I may fill with expanding polyurethane foam to give it more weight, because some ass clown tipped it over and cracked it…
some cool ideas you've got there and the general impression is cool. however there are some flaws you might consider for the next episode or for a revise on this one. the speech is in parts extremely unemotional or just downright boring. if possible take voice actors with much more different voices and much more impact on…
kp, we both know the d1 UI would be WAAAAY too big for the iphone where as the d2 one with a few adjustments(inventory, and menu tabs) would work great. Hell you could get rid of the potions boxes and replace them with the inventory and menu boxes. Then have the player tap the health or mana globes to use a potion of that…