@neoshroomish: a light colored outline is part of the rest of the shader, this is just a test for the shading to get a look thats pretty different from what TF2 has shown @ivars: it's unreal 3
Nah, no sketchthread... although these are probably more suited to one. I've had a sketchbook going on conceptart for about 3 1/2 years though haha, man theres some shit in there.
what are you using for a mix with your oil? I found 1/3 turp, 1/3 Damar Varnish, and 1/3 Japan (dryer) works well. Sometimes I'll throw in some Liquin (a god's gift to oil painters, but banned by purists). Oil is a translucent medium. It takes many layers to build something up. An under painting is better served using a…
nice concept Nick . very professional looking. heres me latest doodle been animating a walk cycle also - my first anim in 3 years. coming along slowly:0
Keen, that's looks good but I think your lighting is letting you down. It's a bit flat and lacking in a good focal point. Now, where's Vig for a 3 page long example with illustrations and paintovers?
[ QUOTE ] ImSlightlyBored - zbrush 3 does have perpsective , just press p. nice render BTW. [/ QUOTE ] Yep, and I believe you can muck about with the FOV in the Draw menu. Default is 70.
Really? Wouldn´t that make it look even more pixelated than before? Especially if there´s some stretching going on. @Japhir Long wavy blond hair, 3 days worth of beard and a necklace? :P