I fixed the k-bar texture, attached it to a quake 2 hand i modified for better deformation, and rigged it all up with a bones animation system and animated about 90 frames of an fps view cycle for the Brazen Quake 2 game. I think i did an okay job for my first time animating any attacks, in first person let alone at all,…
good pixels I agree, though it seems like a lot of the texture space is wasted with 2 extra copies of the wing? or is there a purpose/difference I can't see?
Testing the maps baking. It is 4200 triangles and 2 1024*1024 maps (kinda an abuse I'd say but I'm following the competition specifications) [edit] posted wrong pic :\