okay i think earthquake was right, you defiantly need to invert your green channel. or when you bake your map in xnormal you need to swizzle the green channel.
i've encountered the following error in all my recent bakes (every one since I discovered it): every map (AO, normal and several others) rendered out in xnormal has a strange one pixel border on the top and right side like this: (what you see here is the top right corner of my normal map in high magnification on a grey…
hey Jogshy, im starting to use Xnormal alot right now, and im loving it. But i may found a bug... its kinda anoying, as i dont know if its a bug or not. Its showing these quads or noise points on my SBM AO map. My bias stand as 0.1. Let me know if thats right. My mesh is almost 4million tris. I believe my system can run…
I hope this is the right place to ask. I'm having trouble with normals generated on the beveled edge of my sword: They have this "stepped" effect rather than being smooth. This shows on the model too:
:) i feel a bit stupid right now, i am trying to install the photoshop plugins... i copied em into my plugins folder of my cs4, and it wont show em in the plugins menu.
click on the plug icon on the right side and go into settings. Select the graphics driver tab. Change the graphics driver to dx10. My Vista system at home had the same problem as it was set to dx9 by default.
Odd, that's not my scenario. I've only ever used x86 - maybe I downloaded the wrong Xnormal? The weird thing is that only the _x86.dle/dli files are in their right 3dsmax folders. /re-installs
I noticed some weird errors when baking a normal map from two fbx files exported with 3ds max 2015. Not sure if it has something to do with max being 2015. Never had any serious issues before. Left normal map is baked in max 2015, right one baked in xnormal. Notice the weird bricks (in the blue circles) on the right normal…
Bad news, but atleast you're not disappearing completely, right? I second that I am very happy with x3, I only wish that stuff about the cages would make it in there and I'd be so happy... Will be sure donate!
Can anyone please explain to me why when I bake a normal or an AO, the renders end up exploding right after it finished. It looks fine while it renders but once it finished they just explode and stretch outwards.