Remember to ResetXForm in 3dsmax before exporting ( or Freeze transformations + triangulate in Maya )... and don't use the super-bugged max2obj 3dsmax's exporter! gagan: Show the normals in Maya's viewport to see if they're made hard or not. Sure you export it with the MayaObj exporter's "Export smoothing groups" option…
What's your "userMaxMemoryUsage" set to? Perhaps the task is reset due to out of memory errors? Try to increase it from physical RAM/8 to physical RAM/2 or /3 Also, test the # of packet lost and ping time. Run a command line and perform a ping command to the agent/coordinator IPs. You should get a <1% packet loss and a…
xNormal v3.7.3 has been released! Solved some bugs, optimized/improved compatibility of the graphics driver ( much <3 to the new NVIDIA's intrumented drivers ), re-enabled dual-core and hyperthreading support. You can get a 200% speed increase if you have a Pentium 4 Extreme Edition, Pentium D, Athlon64 X2 or Intel Core…
Having lots of issues with the model viewer portion with the latest available version. Locks up when trying to enable/disable anything. Also performance is quite poor. 3.11 beta 1 performance was around 60 fps with arsh's diablo and now i'm lucky to get 30fps in a window. My normal res is 1600x1200. I also noticed I was…
I've uploaded the 4.17.6 beta 1 at Eat3D: - The FBX mesh importer has been completely rewritten. Now it can read properly UVs, normals and the tangent basis( which is specially good if you use the Unity engine ). - Solved the problems loading the filter plug-ins in Photoshop CS5. - Re-exported all the example's JPGs…
Tried out 3.16 on my new machine. Quad core 6600, geforce 8800 512, 8 gigs of ram. Quality of ao seems quite a bit better now that it was in older versions, but it also seems a lot slower too? Cuda renderer seems to be pretty slow as well. Was expecting a pretty big increase with my new system but didnt really see it.…
Have you rendered the NM in xnormal or in 3dsmax? xN maps should be viewer in xNormal. 3dsmax's ones in 3dsmax. Well, some advices: 1. Enable the "Show tangents" in the xN's 3D viewer to see if the UVs are well welded. 2. Render a "wireframe and ray fails map" to see if rays are failing or there are problems with your UVs.…
Poop: Can you post two photos of the max's viewport showing that, please? Also if you have two examples I could load and test fast will help too. Btw, don't use the 3dsmax obj importer/exporter to make the test, it makes something rare with the smoothing groups. Try to use the SBM exporter to be 100% sure the object is the…
Morten's tangent basis computator is now the default one used in xNormal. You don't need to enable it and neither to configure it. Btw, it should match Blender's new versions: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps Morten is contacting Autodesk, Epic and other people to standarize the…
thanks for the reply, Im still having issues with this as youve seen in my dom war thread. I will try enabling texture compression but I dont have any textures yet. This is confusing because I have an 8800GT 512MB and 2GB ram so I just assumed this should be working. Ive tried playing with the size and turning use cage on…