Graphics mode is set to 32 bits. It seems I solved this issue, and yes, it was a graphic driver problem. I tried reinstall driver that already was installed on my comp (GeForce Forceware 186.18 WHQL XP (64-bit), but nothing helped. With latest driver GeForce ForceWare 190.56 Windows XP (64-bit) problem disapeear. Thanks…
Material-id baking process in xNormal 32-bit a'la 3dsMax: I'm not sure if the 64-bit version is capable of this process. . . :DD just kidding. 1. Its a good idea to UV your hipolys and texture them and also sculpt them in Zbrush so they have good geometric detail and a texture. Separate hipoly Subtools by material. 2. Bake…
[ QUOTE ] I'm trying to install the 64 version on my new comp with a core duo, but I get an error message saying "An error occurred attempting to install xNormal v3.9.4 Beta 1 (64-bits x64)." Details say: "This installation package is not supported by this processor type. Contact your product vendor." I checked online to…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
The final 3.11.0 has been released! - Added full screen antialiasing support for the DX9 graphics driver. - Solved problems with ALT+TAB and also with the mouse. - Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical…
Theres a really easy fix to this, and i think what you're asking for is quite extreme, not something thats easily automated. I'll recap my workflow here. After you have your highres, and lowres meshs: Uv your lowres Make a copy of lowres mesh Explode copied version in low, and in highres Save out orig version Bake from…
Hey, somebody know why when I load a custom xml some parameters are not read ? Here is my file :<Settings> <HighPolyModel DefaultMeshScale="1.000000"> <Mesh Visible="true" Scale="1" IgnorePerVertexColor="true" AverageNormals="UseExportedNormals" BaseTexIsTSNM="false" File="D:/DESKTOP/mesh_hp.obj" /> </HighPolyModel>…
Hey, here's an XML that I'm using to bake a test mesh. Unfortunately, for the Normal Map and Bent Normal Map, the specified Background Color doesn't affect anything in the final bake while the AO Background Color works as expected... any ideas why? <Settings> <HighPolyModel DefaultMeshScale="1.000000"> <Mesh Visible="true"…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…