The xn3 UI gonna be replaced completely in xn4. I'm programming a standard native-look UI with an integrated 3D viewport ( which can be disabled so no resources will be wasted ). Btw, the xn4's portability is making me crazy... I need to test the each thing 16 times ( windows XP + windows Vista + ubuntu + openSUSE + MacOSX…
[ QUOTE ] One thing someone from work pointed it out is that he dosent understand why xnormal only supports tri or quad constructed models... [/ QUOTE ] Direct3D can only work with triangles. OpenGL can manage triangles, quads and ngons, but must be convex and closed. The problem is that some programs don't generate 100%…
Hi! Please help me solving this issue: This wheel is part of a multimesh object, I want to bake it piece by piece, but I have problem even with the first one. It's a simple cilinder. On the picture is the high poly version and next the applied normal map on the low poly. The problem is that band on both side of the wheel.…
xNormal v3.9.1 has been released! It adds a Direct3D 9.0c graphics driver for the 3D viewer , hurray! I was tired of crappy OpenGL drivers thats why included the Direct3D driver for the viewer. This driver can use Shader Model 1, 2 and 3 so people with low-end cards can now use the xNormal 3D viewer. A .X mesh importer has…
[ QUOTE ] I'm getting a virtual memory error if i try and render 4096x4096(No AA) telling me i'm out of disk space even tho i have 1.6 gigs free on C:/ [/ QUOTE ] Each pixel in the "maps" occupies: nx,ny,nz -> 3 floats ->12 bytes ao -> 1 float -> 4 bytes displacement -> 1 float -> 4 bytes r, g, b, a for base-texture…
[ QUOTE ] So far it (with the smiley face of next-genishness) hangs on waiting completion. [/ QUOTE ] "Waiting completion"? That happens if you use the hxGrid distributed rendering without enabling the coordinator/agent. Are you using the hxGrid distributed renderer or the Default Scanline one? If you use the distributed…
Hiya guys, as I've been playing a LOT of Battlefield recently I've been admiring some of their models in game. So I thought I'd have a bash at a simple asset. the shipping container. Heres a little WIP. Got to add some details to the front door yet, but I just wanted to see if I had unwrapped the LP right. Anyway I've ran…
To MoP: Very nice MoP!!!!!!!! Is superüber model! I love dungeon & dragons online! Hey! 2200 alphatris should be wiping your graphics card haha! Alpha sorting is slooooooooooooooooooow. Suggestion: try to separate parts with alpha in other OBJ if ya can. And yep yep I think can change it to rotate around the mass center…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
Btw Ged.. with a 8800GT and 512Mb just forget all what I told about VRAM. Try to reinstall xNormal... perhaps the ui.png texture was corrupted for some reason and that's why you cannot see the UI well. Also sure you have the latest NVIDIA drivers... the 8800GT is relatively new card so I bet the drivers aren't very mature…