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conflig
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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
rul119
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Jan 2009
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3D Art Showcase & Critiques
thanks for the comments, and great work everybody unity is the dream tool i always wanted to have!
Re: LOW-POLY ART
Reply by
4s4
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Jul 2014
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I made something similar last year :) Unity Player: https://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html
Re: LOW-POLY ART
Reply by
MadCarrot
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Mar 2011
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Snader - thanks, I'll try something different next time (this one is for a very simple Unity game)
Re: LOW-POLY ART
Reply by
hawken
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Aug 2010
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What engine is this? If it's unity (iPhone, iPad) - sorry to tell you this but realtime shadows don't work in this engine.
Re: LOW-POLY ART
Reply by
hawken
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Nov 2011
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OK this is one for the technical thread. I can confirm Unity supports normal maps on iOS /end
Re: LOW-POLY ART
Reply by
rul119
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Jan 2009
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some iphone level for prototype on unity [img]http://www.raulmartin.net/stuff/iphone space boy.jpg[/img]
Re: LOW-POLY ART
Reply by
darkmag07
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Jun 2014
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That all looks really great Ixumanu! Is this for a particular game or some kind of Unity Asset Store Bundle?
Re: LOW-POLY ART
Reply by
supersamm.
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Oct 2011
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im using unity according to the info on the website it recommends no more than 60 bones per character.
Re: LOW-POLY ART
Reply by
gilesruscoe
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Apr 2011
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9skulls, Androids support for Unity was only released recently, your not too far behind on the times, worry not! :)
Re: LOW-POLY ART
Reply by
Denny
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Oct 2014
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manticore: Those are some fine swords! You should consider selling them on the Unity or UE4 marketplace. :)
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