John Marston in 566 polys and a 128x128 pixel texture. the texture was handpainted but could have been done with sharper strokes and lines. Will still need some work on the seams.
First post in polycount! This is a npc game character. Just a small project to try out handpainting and really low poly modelling. Triangles: 577 Diffuse: 512x512 Normal: 512x512
Hi guys! me again :D This time it's less cute stuff and more realistic. This one's completely handpainted except for the wood texture base. Model was given to us by the teachers :)
hay this is my first very low poly +handpainted model and still wipmodel feel free to follow me to get the update of this model stil wip https://www.artstation.com/artwork/JNKQv
Troy is a character I have developed for my game IOS/Android app called 'Trolley Troy'. The character is the main playable character for the game. Textures are handpainted and flat lit in the engine.
Hey Poop. Do you start from a highpoly model to help getting the light right or is it totally 2d handpainted ? or using bodypaint maybe ? Really dig those tiny ships.
This is the second thing that I handpainted. I keep practicing in my spare time. :poly136: Feel free to comment please ! [sketchfab]17ae4961e2b04dfea26fda6816987f1c[/sketchfab] Wooden door + stone by cinderedge on Sketchfab
For those that didn't see it, check out this recent thread for some great lowpoly art by RUX: https://polycount.com/discussion/231437/handpainting-normal-maps-pixel-by-pixel-100-photoshop-0-highpoly
Thanks to javier and his spitfire :thumbup: I was inspired to do a razorback I always try to do somthing on Memorial day. (all handpainted ecp. for the numbers and letters it was abit rushed 2days work)
A bit higher tri count than normally posted here, but It could definitely be optimized down. 2270 tris. Ugly texture seams, first time trying anything semi-handpainted like this before.