the animations are from jochen volz a animator (the only animator) in my company... he makes everything "alive" also he is a talented comic drawer... for the cat and the spider we take the catrig in max and the other charaters was done with the standart biped...he said is the fastest and the easyest way to animate for…
pretty nice work everyone. got a question - how do you animate those low poly models? how are ds games animated? skeleton system, iks, anything like that?
Nice model/texturework/animation Viking. How many bones did you use for the animation? And Drayton, are you using Unity's physics etc for your iPhone game, or your own?
well i only made the mesh at the request of somebody on my site and that person was going to bone and animate it for his warcraft3 map project so i'm not sure i'll animate him
@darkmag07: Looks very promising, you could probably trim a lot of tris in the shoulder region and let the textures do detail work. Exited to see how it will look with hair and textures :) Rigged and animated my Evil Flower model today, a little crude still but it's getting there I think. Animated flower: Unity Web Player…