My attempt at the VG Remix contest, also my first time working in pixels on a 3D object, so it was an interesting experience. [SKETCHFAB]6faee1ecb45f47e6998f44569696cb46[/SKETCHFAB]
@animelordvijay You should get some reference too. There is so much wrong with the head I´m not even sure where to start. Btw: Does anyone know how to disable backface culling on an already created object in Max 9? I turned backface culling off in the preferences but it only works when I create a new object...the model…
It tells the software to blend the background color with the objects outlines, it causes ghosting if you composite it without accounting for this feature what software are you using? i don't recognize it
Some Blender normal mapping and full texture baking I'll color it and add textures details like additionnal things/objects , but texture volumes is already here , no need to paint them !
Awesome nami, You could reduce tris here if you wanted, also maybe make It a floating object? I echo awaiting the texturing. :) seems you have to click the attachment...
@ToothyMang Thanks for the feedback. I did a lowpoly a day type thing and finished a couple objects such as a hummer, crossbow, and rifle. Not gonna post those because not their textures weren't really completed.
Hello, Im one of the new guys :) First post ever! Been googeling for a forum about low poly stuff and this seems to be the place to be at. I want to make a Unity game for iOS, and here is my first try ever of a "hero" character. So do you think this model will work. Its now at 1180 tris, is that ok for a iOS game? Im…
Ummmm, I do not know...I applied the texture to the object sewed some of the UV's and then re sized them. Honestly, I do not even know what you said sir lol...