that's true pea but some engines do a lousy job of the triangulation, ie take one vert then make edges between that and all the other verts, so you get a bunch of thin sliver polys. Just hitting triangulate in max/maya would probably give reasonable results tho ps, mik- people can only respond to what you post :) so if it…
Looks pretty solid TigerFoot, but I would move the upper inner leg edge in a little bit to try and get ride of that really square edge. Unless of course you plan on putting a skirt there. Heres what I've been working on, got some touch ups to do with the texture but other then that shes pretty much ready to go.
@Ikuru: to many rotated texels/ pixels on the surfaces. The more UV edges you can align to the U or V axis the more aligned pixels you will get on your 3d model and the cleaner the look. Rotated pixels work imo. only good on higher resolution textures, the lower it gets the more important it becomes to align UV edges.