Micah, Great character! and very low poly. If you dodn´t mind there are a few things I would suggest: -his cape is a alpha texture, and when you reduce the texture it will pixelate. I see two ways to avoid it: 1-make a symetric texture and increase the size in the texture map to reduce the pixelation (the texture already…
Hit your texture with a sharpen filter in photoshop and disable texture filtering in your 3D modeling app(looks like its max), you'd be surprised how much it'll do for your textures.
knight: 61 vertex 86 tris texture 64x64 for body and texture 32x64 for (sword + shield) i still need to learn :p especially on making textures for objects , this one was made in ms paint
Gotcha. Thanks for pointing it out!. I just meant to keep a 128x128 texture, but I will change it to a 128x64 texture in a bit!. I just wanted to keep it into a squared texture. Oh, here is another object I did. It's basically the oil drum I posted above, but even lower poly and lower texture.
@hardware - I don't think it's necessarily the file size they would be worried about. It's more the size (in pixels) of the texture. Most engines end up taking all the textures of all objects in the scene and indexing them together into one big texture sheet. The fewer textures you use, and the smaller they are, the easier…