Hi everyone ! A small first test of texture-painting on Blender (yes, that's a sword, again :poly136: ). Fantastic thread by the way, I learn a lot of things every time I read it !
Some Blender normal mapping and full texture baking I'll color it and add textures details like additionnal things/objects , but texture volumes is already here , no need to paint them !
That's what Blender says, unless I'm reading it wrong: I tried doing the teeth but couldn't come up with a method I liked - probably easiest just to do the teeth with some planes with teeth textures on and a transparent background rather than model them individually, isn't it? Also, anyone know if there's a better way to…
messed around with the tank model i did earlier... 2 hours later i have a little multiplayer game!:) Its like tank football, but you can knock each other around with guns too, im trying to control both tanks at the same time in this video and failing at it, so sorry about that ! xD…
Well im new to the 3D modeling scene, and have onlt recently learned some of blender, so I made this primitive dude from a pixel art I did a while back.
I made a boxy 80's sedan so I could learn the ins and outs of UV unwrapping, mapping and texture painting. [SKETCHFAB]1183b6ff7c5641e38f2acb89669a0d3a[/SKETCHFAB] Here's a render from Blender itself.
Another Blender normal map baked, converted to grey level and colorized. the high poly mesh was very simple and colorize fast and dirt , all that for test purpose. But i like a lot this workflow, results are lot bettre than if i had to paint volumes. <a href="[URL=http://imageshack.us" target="_blank"> </a>]baking[/url]…
Low poly chibi Lightning in Equilibrium garb. Done entirely in Blender, with a rough Texture Paint job within. Ironing out details as soon as I land my hands on more references lol :poly121:
thx! I don't know exactly what you mean with flat lighting... There are ambient occlusion and shadows in the texture, no vertex lighting at all. I don't know how to disable texture filtering in the viewport in blender 2.53
Hi! Another tip for blender, If you want really crisp renders you have to disable the mipmap, interpolation and filter size in texture sampling options (in the texture options). Even without antialias you get a bit of blur because of filtersize. If you try to render without antialias sometimes you get the inside part a bit…