Made this morning. System = 150 tris - 64x64 texture Controller = 78 tris - 32x32 texture Cart = 74 tris - 32x32 texture I got too lazy to make wires :P
Micah, Great character! and very low poly. If you dodn´t mind there are a few things I would suggest: -his cape is a alpha texture, and when you reduce the texture it will pixelate. I see two ways to avoid it: 1-make a symetric texture and increase the size in the texture map to reduce the pixelation (the texture already…
Hit your texture with a sharpen filter in photoshop and disable texture filtering in your 3D modeling app(looks like its max), you'd be surprised how much it'll do for your textures.
knight: 61 vertex 86 tris texture 64x64 for body and texture 32x64 for (sword + shield) i still need to learn :p especially on making textures for objects , this one was made in ms paint
Gotcha. Thanks for pointing it out!. I just meant to keep a 128x128 texture, but I will change it to a 128x64 texture in a bit!. I just wanted to keep it into a squared texture. Oh, here is another object I did. It's basically the oil drum I posted above, but even lower poly and lower texture.