A polygon usually has 2 or more faces while a triangle only has one. A quad has two faces, because it´s split up into two triangles. So naturally a 500 polygon model has 1000 tris when it´s all quads. :] @dale22x Looking cool man!
Attempt at a super-low poly skateboard. Might be able to eliminate the edge polygons once the software rasterizer has backface culling Afterwards I had a look at THPS on the PSX and their approach was quite, but not entirely different: