Wow..nice work guys. I wanted to ask if u want to use low poly characters with flat textures for the facial features for an animation scene(not games) with camera upclose to the face and eyes.What texture resolution would u use so the textures don't look pixelated? I am thinking of using 512 x 512 for the head and another…
Lurker no lurking... oh ok fine finished this a little while back and I thought I would throw it up here I hope it's within the specs of this thread the robot is 2860 and uses 1 512 texture, the environment is about 15k and uses 5 texture ranging from 64 - 512. diffuse only no lighting