Thanks, I will try that. Another question, when you unwrap a plane will it automatically be "2-sided"? I mean will the same texture be visible on the other side of the plane? i hope that you understand what I mean.
I honestly cant say since texturing and modeling is one thing for me, and not a process I separate into two(when doing painted textures) My guess would 2-3 hours?
Lolz, yeah I just meant for fun. It looks good how you have it. Just because you can doesn't mean you should. Even on a DS 6 extra tris to get a clean result is not a problem. [edit] and this is what I was thinking. 8 tris, 3 sided handle without end caps and 2 tris for blade, allowing mirroring. Was fun seeing how…
I made a watermelon as well two years ago, for Carmageddon 2 :B It is setup as a pedestrian and breaks into ~20 pieces. Picture shows C2 16bit and 8bit mode
@tucho I have a total rookie question about the topology of the buildings for you: Why are some of the walls divided into 2 tris and others left as a quad? Does this affect anything?
I LOVE THE BOX TROLL! An art test I've just finished for an iPhone and android games company. High Poly. Topology. Render. (2 Different Textures) Textures Used.