a non-power of 2 texture will sort of work on the DS, sort of, but its UVs will more than likely be all screwed up. Doesn't matter about the hardware though, no professional game coder (or artist come to that) will suffer a texture that isn't power of 2
just trying something out, its some interchangable outfits more through texture than mesh, making use of alphas still a work in progress but heres my current progress consists of: 1 head mesh (44 tris) 2 vest meshes (272 tris per mesh) 2 pants meshes (134 tris per mesh) a generated character is currently 450 tris in total…
(Fuck getting logged out while I type in the reply only to lose everything I wrote. :poly127:) Anyhow, here are some models from my game Catmouth Island: Main character Mya at 298 triangles (512^2 textyuur): Female NPC at 272 triangles (part of a 4096^2 atlas): Male NPC at 266 triangles, and arcade cabinet at 35 (part of a…