I love the cloud shadows drifting over the roofs in the last one. I hate to keep beating this drum but- what is being done about the game play? Ok a million polys, physics, shaders,dynamic lighting but what about the game play? You play Call of duty where you are so tight with your pawn. Then you play an Unreal engine game…
To tell you the truth, you can have all the tech in the world, and still have crappy art. When I look at that demo, I see great art foremost. The UE3 tech isn't really new, the artists are just using it extremely well. It's a bit sad to think that some startup companies think that just by buying an engine like this, it…
Got to see this at the show and it is indeed far more impressive than anything else I've seen. But. . . I did want to lend some weight to the point that the artwork behind the engine is quite a bit of what you're seeing. I went to a talk with an Art Lead and Modeler from Epic talking about how they make their assets and…
Man why do people always got to bring up gameplay . I hoped more people who get a little inspired seeing next gen stuff but all people do is bitch . Slayerman wtf are you talking about ?? Not impressed ?? Why are you in games again .... They said it was running real time . They are selling the engine to an assload of…
[ QUOTE ] There is no way HL2 even comes close to doom3 tech... [/ QUOTE ] Yes, but how many D3 mods can you list? I can only find a few through a google search. Let's see, there is one about duct take so you can see. There's one about a flare so you can see things you throw it at. There's on about hello kitty so you can…
[ QUOTE ] great artwork and presentation is a lot of what is making these demos so impressive. [/ QUOTE ] But isnt that the point? Why even buy such a robust toolset if game devs wont have the time to use it its features, or use them well for that matter? Bloodlines compared to HL2 is a perfect example of buying a really…
Jerry you're just displaying your ignorance for everyone to see mate. There is no way HL2 even comes close to doom3 tech let alone Unreal3. I have seen this tech up close and personal, and even had a chance to play with it a bit. It's ever bit as good as it seems, and it was running on a high spec machine that is…
Seems im missing soemthing..... THATS IS SOME NICE EYECANDY!!...can't say ive been following the U3 engine devlopments so all of this is new to me,amazing stuff. As for the thread,intresting mix of opinions,though I gotta agree with whoever it was that said something like "The engine isn't that surrpsing,but its the…
So Ror, something you touched on got me thinking. The videos and the the guys dialogue ( when you can make it out ) seem to emphasize the power of the toolset available to the creatives. So in essence, many things that previously would have had to have been hardcoded special events, that would have required engineering…
I would think that with art assets taking as long as they take to make that there would be a strong need for modular design and level assets that can work in multiple ways or with multiple texture sets. With each art asset taking a valuable amount of time to come to fruition, it would be paramount to design assets that can…