Geezus: also the Hips need a little swager with each step. Its very nice motion overall, but seems to be missing a lot of subtleties. You do have some secondary motion, which makes the anim pretty believeable, but if you add in things like the hips and shoulders actually moving the limbs into the stride I think it will be…
I believe Poops trick is to load the high poly model in layers and in pieces. That way he can go into the layer menu in max and hide pieces while he works on the low res model. Say you finish modeling the chest of the low poly. Then you hide the chest high poly layer and unhide an arm and just keep modeling the low poly.…
better than the first badname With the stones it looks much better. The wear and tear still seems a bit random and on some parts not believable. The specular is very strong. Try to turn it down a bit. The wear and tear on the top also looks very random. Try to put some wear and tear on the inner part of the lid where it is…
[ QUOTE ] Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff. [/ QUOTE ] Yeah thats me. Cant believe that Mp5 is still going strong i made that thing years ago. I stopped making…
"The dangly bit of armor between his legs is pretty static. that could use some more motion. Flops and bounces, and settling into place when he's standing still. " Damn you Adam you beat me to the 1 thing that was annoying me most Enix, good job on the replacement, I cant believe how hard and confused I am at getting stuff…
Good calls Spacemonkey and Scoob, I was thinking the exact same thing myself. it seems to happen with a lot of the Zbrush stuff I do... I'll get a rough base sorted out, then immediately jump into the fine detail without spending long enough on the "in-between" stage. I'll go over him again to get more medium frequency…
Chai, the bleeding between the different colors of paints makes very little sense. Looks as if whoever painted it shook it around a bit before it dried, that wouldn't come from wear. As for the damage, it's still way too deep. I dunno if it's in your diffuse or normal, but it's way too soft. Paint is a paper thin sheet,…
awesome marro! lol well yea: http://img508.imageshack.us/my.php?image=blavx8.jpg 5 hours of work... i CANT believe i did this much this fast. i'm feeling proud of myself, and am having a good week already, so if u could please bring me down to earth with the crits, id be happy... lol yea. still got some nmapping to do, and…
Hi guys. Here´s my latest wip - roman warrior. Hope I´ll finish this one. Right now it´s 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) I´m going to take care of later, when the model is done and ready for unwrapping. I was working on this just for fun and I believe that…
[ QUOTE ] Hi guys. Here´s my latest wip - roman warrior. Hope I´ll finish this one. Right now it´s 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) I´m going to take care of later, when the model is done and ready for unwrapping. I was working on this just for fun and I…