thanks for the crit flewda i dont like the wood either i played GoW today and the wood in the mansion is alot more grainy and very realistic i might have to use some photosourced textures.
[ QUOTE ] Oh, that new male head is absolutely awesome b1ll.... your faces always have a lot of character, look realistic while still being exaggerated... very cool! [/ QUOTE ] What MoP said
Nice to see some Southern rise stuff in here, i expected your mod would be more in a comic style...but this realistic textures are very good , keep it up! This is a head i did tonight in Z-brush:
Remodeled that space suit guy I posted early. This time with a head, and slightly more realistic direction. 2260 triangles, heavy wip, still trying some things. Oh, and this is what he'd look like as a bronze statue:
eeek the low-poly man is coming to get me. lol, loving the low poly work. Ikraan, imo the pants look more realistic than the top of half of the model which is making it look weird. Looking good Renaud.
Oh, that new male head is absolutely awesome b1ll.... your faces always have a lot of character, look realistic while still being exaggerated... very cool! And hooray for CheapAlert, this looks like a good start, make her a body!
I think Spitty aproach is a lot more realistic then that link SupRore, on a real body muscles aren't easly divided, is it all just a big mess of meat and fat and sometimes you can just name them from the origin/insertion on bones.
Cheap: You don't fire any large weapon from your hip, except maybe for a minigun. A pistol would be even further forward. Usually you aim via sights and even when you don't aim you have it against your shoulder just in case. A rocket launcher would rest on your shoulder if this game was realistic. It's not so you can't…
Hoyt3d, I think it's not too bad in the details.. I think the proportions are a bit off though if you're aiming for a realistic character.. the head is too small, the legs are a bit too long, and the shoulders are a bit too large, (or the hips not enough- or both) .. little update,
nice head renaud! i wanted to find out how far i can get with imagination, keeping it realistic (~3-4? hours). the ears suck pretty much because its a sherestart, next time i will invest some time into building a basemesh with ears...